• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Vio Lence

FX file fails to apply proper technique+rapid decrease in framerate?

3 posts in this topic

[img]http://store.picbg.net/pubpic/B6/EE/f1f130e19681b6ee.png[/img]
this is what happens when I apply any FX file on my planet model(it usually has a red texture),I tried all sorts of effect files,some cause grey waves on the edges,some cut the sphere in half,but none work properly,why would that be?I'm using the standart procedure - load,set a handle to next technique,set parameters,do the loop with passes..
0

Share this post


Link to post
Share on other sites
[quote name='programci_84' timestamp='1327407457' post='4905762']
Can we see your loading/rendering and effect file code?
[/quote]

Yes,I have actualy also written it here,the code is posted here [url="http://stackoverflow.com/questions/8980641/fx-files-mostly-dont-load-and-those-that-do-dont-work-properly"]http://stackoverflow...t-work-properly[/url] and I have a link to 2 fx files I tried in the comment,but it seems that nowhere anyone can help me with thos problem.I mean yeah,some of them were ps_1_x but I fixed them and still they render not how the're supposed to or the entire geometry just dissapears and the frame rate drops 5-fold...

Also,to someone inexperienced like me,do you think it's even a good idea to use an Effect class used by Model classes anyway?Or is it better to make an effect class use model classes,since Begin() and End() are probably heavy,so it would probably be better to just call it once for all models instead of once in each?
0

Share this post


Link to post
Share on other sites
Hi.
you seem to have a lot of fx params in that file , so you should first check all return values from each call to GetParameterBySemantic.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0