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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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tobi_fake_jr

How to handle outsourced concept artists and usage rights?

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Hey guys, I'm planning to outsource concept art but I have some issues regarding the usage rights of the illustrations.

I mean, when contracting someone to create a visualization of your idea, whose creation it is? Is it a shared creation? how does that work?
Do you have to pay royalties to the concept artist that draws your idea? Do you have any restriction in using your own character if it uses the visual concept drawn by another person?
How indie game studios usually handle this situation?

Thanks for your attention.
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You need to have an agreement in place before accepting the art. The agreement must clearly set forth who owns what, and what rights each party has.
This probably means hiring a lawyer.
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Yes, very. Most companies (game and non-game) retain full ownership of all art that is created for them and this is defined in the contract.
However, you should at least allow the artist to use it in a portfolio after the game has been released / abandoned.
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There's also the little issue of payment to consider... If you are paying near-market rate, then you can certainly purchase exclusive rights to the artwork. If you are paying considerably less (i.e. you have little budget for art), then the artist may want to retain more rights to the original artwork (offering you a non-exculsive license, or a term-exclusive license, instead).
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The copyright in the artwork will be owned by the artist unless you have a (1) written agreement that states (2) it is a "work for hire" and that all IP rights in the artwork are assigned by the artist to your company. Compensation for the work is between you and the artist. It might be a good idea to reach out to a lawyer with an IP background to give you some forms to use in connection with the project to ensure you are getting clear chain of title to all the assets. Good luck!
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