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reisama

Need advice on vector sprites

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Hi,

Since i am new around here i would like to briefly introduce myself. I am 26, live in Montreal and have a dream of creating a game before i turn 30.

To archive the above mentioned goal, on Jan 1st, 2012 I have started the coding process. It's been a month, and to be honest I only have about 48kb of code so far.
I'm not proud of myself, but needing a break from the keyboard, i decided to work a bit on the visual aspect of the game.

This is where i am in need of help. I need advice, and comments from experienced game artists, or even just an outside opinion, perhaps even some advice.

Wanting to clear the hurdle that previously has brought me down, I have started my art adventure with Isometric sprites.

I envisioned having anime like sprites and character stands, but i quickly learned that with my art experience, i am unable to draw anime sad.png so here is the best i was able to do.

They are still a work in progress, but i wanted to make any needed corrections before continuing,
So please let me know what you think, I know it is a bit hard, without a background, or other image reference to go along with, i will try to add thous as soon as i get them done.

Thanks in advance.

edit 1: As they say, no news is good news. I continued with the before posted style and colored in the sprites, so please do let me know if you think they are suitable for an tactical rpg.

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Here is some more bait to try to get some comments ...

Here is the base for the male character.


Looking forward to reading your comments.

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These naked mannequins, without meaningful details, without animations, and without any context of how they will be used, are very hard to evaluate.
The only comment I can offer at this stage is that the heads are too large for the bodies: you might be doing this on purpose to have more room for face detail, but in this case I cannot imagine how a mixture of deformed and realistic style could look good.

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Thanks for the comment.

Let me clarify. The sprites are intended for a turn based tactical portion of the game, I am waiting to start the animation till i work out all of the issues with the base sprites, since it currently takes me about 1h30 to do each image.
I plan to have 6 different sprites that can be customized with different hair styles and clothing.

Here is an earlier version of a male sprite. I tried going for a deformed style in order to increase it's screen presence, and to make it a bit cuter.
At the moment it seemed to suit my coloring scheme more as well. However now that you mentioned, i do agree with you about the heads, and the style problems.

Would you suggest i try to going for a simpler facial structure or just reduce the head size?

Although i don't have any environments finished yet, here is a screenshot of the two sprites side by side in a test environment.

Since this is my first real attempt at drawing sprites, i appreciate all the comments and suggestions i can get.

Thanks

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In your side by side comparison, the old sprite looks like an oversized toddler and the new one looks like an adult: a significant step forward.
What about adding clothes now?

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You hit the nail on it`s head again :)
I did the proper proportion(adult version) first, but then tried making it look "chuby" and got the deformed (tudler) sprite. I was hoping to get something close to a RO sprites,
but as you can see, my art skills are not there yet.
I am trying to do something inbetween the two right now, since i find the "adult" version to be a bit too seriouse, I have the general outline finished, but I am
debating about the color scheme.
Do you think i should keep the highlights, or just go with a simpler two tone models?

I will post a more complete (hair, clothing, animated) sprites hopefully sometime this week.

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Sorry, i know i stated that next time I would have a finished sprite, but i couldn't resist.
After i posted the above post, a co-worker suggested i try an even more deformed style.
As i was trying it out it, i though to try something completely opposite, more suited to my style (at list that is what i believe).

Luckily it was a slaw day at work and i had plenty of time to work on the new prototypes. It helped that the boss was in reunions all day as well.

I have more or less decided on the style i am going to use, but LorenzoGatti, i still wanted to get your opinion on both sprites. As i might use the other style in the future.

I have also tried a 2 tone shading, and am now thinking of perhaps darkening the highlights a bit, that way they will still be there, but less noticeable.

Thanks in advance, and I promise a complete sprite for next time :)

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