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lucky6969b

Anything to add to this code snippet? (Bounding radius)

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D3DXVECTOR3 p_vCenter;
float radius;
D3DXFrameCalculateBoundingSphere(m_pMesh->GetFrameRoot(), &p_vCenter, &radius);

D3DXCreateBox(g_pDevice, fabs((p_vCenter.x+radius)-p_vCenter.x-radius),
fabs((p_vCenter.y+radius)-p_vCenter.y-radius),
fabs((p_vCenter.z+radius)-p_vCenter.z-radius),
&mesh, NULL);

Just can't see the box to show up.
Any comments?
Thanks
Jack

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