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OpenGL change float in vertex shader

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I can't figure out how to change a value in my vertex shader. What i do in opengl is the following:


//i bind my shader
shader.bind();

// Then trying to set the value in my vertex shader like so:
GLuint test = glGetUniformLocation(shader.id(), "Test");
glUniform1f(test, 6.0f);


This is the value i want to change in my vertex shader:

uniform float Test = 0.66; // Doesn't work
//const float Test = 0.66; // Works


But my shader doesn't work when i try that. If i comment the OpenGL part out and if use the float as a const instead of a uniform then my shader works fine. But i want to be able to change that value from my OpenGL game.

Can someone tell me what i'm doing wrong..?

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Uniforms are constant per primitive. You cannot define or change their values from within the shader.
But you can change their values from your application using glUniform*().

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