• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
AoABros

Looking For Programmers

9 posts in this topic

Hello, we are working on an indie mmorpg. Now I know what most of you are thinking, that is not going to work you need a huge team of people, well we thought this through and yes there is more of us not just me, any ways we though it through and were still going through with it and we have a lot of game mechanic ideas, concept art and of course my favourite lore. We've now come to the stage in development where we need to program and well one way to put this is that none of the team can program (some of us can program a bit) and as the title says we are definitely looking for programmers to program the game in general and our own engine (that should be a challenge)

Requirements:

1)Must be able to program
2)C++ mainly
3)you can use other languages for the engine
4)you will get paid (maybe)
5)in your reply say what language you program in, if you want to be paid, if you speak English and your skype username so we can keep in contact and see your programming development.

so leave a reply if you would like to help and well yeah.
now as most of us know the people who want the help (and want to get paid)
are all wondering how will I get paid will the mmorpg be p2p or something like that,
well were still undergoing some development in the payment and such but you will be paid whether it be the mmorpg is p2p or f2p you will get paid.

ok so leave a reply if you would like to help and see you soon
-3

Share this post


Link to post
Share on other sites
sorry if this is in the wrong topic. It may be in the right one but it may not so if its in the wrong one I apologise in advance
-1

Share this post


Link to post
Share on other sites
Beside being in the wrong topic, this post is slightly hilarious.
One programmer is definitly not enough for creating a huge game like a MMORPG (although I know one guy that did it),
Let me get this clear, the programming alone is going to take like 5.000 hours by a professional programmer. Professional programmers probably ask about 15-30$/hr.
Are you sure you have so much money available? (and than I haven't even included the server costs).
0

Share this post


Link to post
Share on other sites
[quote name='vleugel' timestamp='1327866255' post='4907408']
Professional programmers probably ask about 15-30$/hr
[/quote]

They must be pretty crappy at those rates. That is quite low for someone with the capability to create an MMO.
2

Share this post


Link to post
Share on other sites
[quote name='RutherfordJones' timestamp='1327973764' post='4907843']
[quote name='vleugel' timestamp='1327866255' post='4907408']
Professional programmers probably ask about 15-30$/hr
[/quote]

They must be pretty crappy at those rates. That is quite low for someone with the capability to create an MMO.
[/quote]

I was just trying to make a point, it's not like I spend hours calculating the exact amount of money :|

The point is, you won't find a programmer that will program this game for you unless you have about 100k-200k $ to spend (assuming you accept an avarage quality game, as WoW quality is going to cost you in the millions). Like I said, the programming is going to take thousands of hours. I doubt a skillfull programmer is going to participate in this project of yours just for fun. He will probably find it much more fun to create his own game as he most likely has some nice idea's for a game as well.
An option would be to program the game yourself. Buy some books on programming, start practicing and you might be able to create your first pong/tetris game within a few weeks or months. You might have enough skills to create the MMORPG within 10-15 years, assuming you will find some other good programmers that join you.
The last option would be to create the game with some kind of game maker.

It isn't hard to find storywriters, game designers, mappers, musicians or even graphics artists for such projects, it is hard to find good programmers.
When I look at myself, I mostly like programming because it gives me the freedom to express my creativity, turn idea's into games.
That's why I don't have any ambition to become a prof programmer, as you would just have to follow orders.
1

Share this post


Link to post
Share on other sites
Okay, and I do know it will take a lot and I do mean a lot of time to make one.
I'm know going to lower my expectations for making an mmo and probably make a
simple game such as a Mario styled game. But I need to learn how to program
any suggestions on what language to learn? Remember this language needs to be
capable of making a Mario styled game and any other games I might choose to make
Thanks in advance

-Alex-
0

Share this post


Link to post
Share on other sites
[quote name='AoABros' timestamp='1328093469' post='4908334']
Okay, and I do know it will take a lot and I do mean a lot of time to make one.
I'm know going to lower my expectations for making an mmo and probably make a
simple game such as a Mario styled game. But I need to learn how to program
any suggestions on what language to learn? Remember this language needs to be
capable of making a Mario styled game and any other games I might choose to make
Thanks in advance

-Alex-
[/quote]

Basicly any language will do, but some will be easier for specific tasks.
The bigger ones are:
- C++ (lots of control with regard to memory management, one of the faster languages and the one most used in professional game development, but also one of the harder to learn and use. Multiplatform. Best suited for big projects where speed is an issue.
- JAVA, similar to C++ but compiles to bytecode instead of native code, this bytecode can be run on any platform with Java installed.
- C#, language created by Microsoft, therefore aimed primarily at windows. The language is easy to use and you have something running very quickly, I love to use this one for map editors and such using the WPF framework.
- Lua/Python: scripting languages, can be used for scripting in other programming languages but can also be used stand-alone. Python+Pygame is good to create some small games quickly, which is nice for beginners to programming.
- Many more.

In the end its all a matter of personal taste. Just check some out and stick to the one you like most. It doesn't realy matter too much, if you get better at programming you will sooner or later learn to use more of them as most of the languages have similar syntaxes and all programming concepts are the virtually same in each language. Learning your first language will be hard, learning the second one is usually a piece of cake.

There are many threads here to help you out and get started, but in the end I advise you to just do some googling on the languages above. Follow some beginners articles and if you get better buy some good books. Good luck!

Gr,
Rob
0

Share this post


Link to post
Share on other sites
To develop an actual MMO you need a budget of tens of millions of dollars (e.g. 40 million, 50 million, etc). The old rules in the job forums (can't find them any more) said that any non-corporate MMO posting would be killed on sight.

To develop a hobby online game (NOT an mmo) you need a group of skilled developers to produce a professional quality game; they will be investing significant number of hours to the project.

It depends on location, but around here a good network game engine programmer can command a six-digit salary per year.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0