Jump to content
  • Advertisement
Sign in to follow this  
DvDmanDT

Stable physics middleware usable from .NET?

This topic is 2506 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I saw the list of physics middleware/engines. A nice list, though it appears mostly focused on licenses and not really features.

I'm writing a game in C#/XNA with a fixed timestep and 'stable simulation' as gamestate. It's networked and I only synchronize input at the moment (it's an GUI driven game, mostly mouse clicks, not fast paced). I've been thinking a while about physics. In order to integrate physics, I would need an engine/middleware that used/supported fixed timesteps, that would always give the same output for a given input (ie on two different computers). The game I'm currently developing is in 3D, though I'd be interested in 2D as well. Any license except GPL should do.

Is this available? Am I just asking for trouble here?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!