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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Jakez

Xcode 4 on Lion and SDL 1.2.15

5 posts in this topic

Hello everyone.

I just got my first macbook pro, and installed Xcode from mac app store.

I am trying to setup SDL 1.2.15 which was released a few weeks ago. The release explicit says it supports OSX Lion.
I just have a hard time getting it to setup.

I noticed that with 1.2.14, there were templates you could install with xcode. But those seems to be gone with sdl 1.2.15.

I have been scouting the net since its release for information on how other did it, but only found posts were people just said they got it to work and not how.

So I hope for some love from you guys, that someone of you have a template that works with the newest xcode and lion or if someone of you knows a guide how to set it up by creating an empty project.

best regards
Jakez
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The old SDL project templates don't work with Xcode 4. The easiest way to go is to start with a Cocoa application project. For more detailed instructions on how to set up SDL with Xcode 4, read the following article:

[url="http://meandmark.com/blog/2012/01/using-sdl-with-xcode-4/"]Using SDL with Xcode 4[/url]
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It worked! Thanks a lot, much love.

Besides following the article, I had too change the include in the SDLMain.m from "SDL.h" to "SDL/SDL.h".

Is it your article? then maybe include a final screen shot of how the project looks like when you see the files and folders from xcode, thinks that would have cleared a bit of my confusion :) properly just because my English isn't that well.

But thanks again!

best regards
Jakez
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Does anyone know, why I have too add MyApp.app/Contents/resources/ everytime I try too load something like:

SDL_LoadBMP( "MyApp.app/Contents/Resources/Hello_world.bmp" );

I have too do it no matter what I load. sounds, images and even for .txt files when I use ifstream og ofstream.

Its quite a hazzle, and kinda shot in the foot for portability
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Change the setupWorkingDirectory: method in SDLMain.m so the working directory is the application bundle's Resources folder. You can find code to change the working directory in the following article:

[url="http://meandmark.com/blog/2009/12/sdl-tips-for-mac-os-x/"]SDL Tips for Mac OS X[/url]

Read the section Changing the Working Directory.
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