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Question about Direct2D.

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I'm using SlimDX to render 2D in C#. I am having issues getting Direct2D setup. I can't find any examples. The SlimDX examples aren't clear (just one I could find, http://code.google.com/p/slimdx/source/browse/trunk/samples/Direct2D/SimpleTriangle2D/SimpleTriangle2D.cs)

What is the proper way to render 2D with Direct2D? For now I am going to use sprites in DX9, but I would like to run a D2D system to see if it is faster.

*Any* examples are great. I've tried copying C++ examples with no luck.

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