Developer Video Series (Retro Dungeon)
Hey, looks really cool and I like the style , thought the video quality is somewhat bad (afterglow effect, to much interpolation).
Hey, looks really cool and I like the style , thought the video quality is somewhat bad (afterglow effect, to much interpolation).
I know. I think I've fixed it now. Speaking of which.
Retro Dungeon - Video 2: Story & Setting
Youtube
Vimeo
Check out the website and forums.
This video deals with the story and setting, which will lend context to the setting. These are the bare-bones of the world (Important not to overload people with info) and more will come in future videos.
Any thoughts?
I really like it, the second video quality is much better, thought I would add some action sequences (ingame) to break up the flow somewhat. The visuals really get a retro feeling, you should consider to create a developer journal here on gamedev, it is free.
For ingame videos I would sugguest either fraps ($$$) or taksi (free). When your game is time based, you can half the frame time to slow down your game by half. Then record your ingame material with taksi and use a video processing tool to double the video speed up again. This will give you more fps and a smoother video playback.
For ingame videos I would sugguest either fraps ($$$) or taksi (free). When your game is time based, you can half the frame time to slow down your game by half. Then record your ingame material with taksi and use a video processing tool to double the video speed up again. This will give you more fps and a smoother video playback.
I really like it, the second video quality is much better, thought I would add some action sequences (ingame) to break up the flow somewhat. The visuals really get a retro feeling, you should consider to create a developer journal here on gamedev, it is free.
Developer journal? Sounds fun. Tell me more.
Next one will have a tad more action, most likey, seeing how I am working on combat right now.
Hey, so first of all. New video delayed because, well, you can read here.
Basically, I am afraid of show bare-bones combat because though it might function, it's not exactly presentable.
But the big thing. I am looking for voice actors. I'm basically looking everywhere, so here is as good as any other place, right?
So, if you are interested or know a place I could ask for some, please say so.
Here's a link to a few of the roles and some details.
http://michaeltillma...php?topic=517.0
Feel free to talk if anything seems out of order/missing to you.
Thanks.
Basically, I am afraid of show bare-bones combat because though it might function, it's not exactly presentable.
But the big thing. I am looking for voice actors. I'm basically looking everywhere, so here is as good as any other place, right?
So, if you are interested or know a place I could ask for some, please say so.
Here's a link to a few of the roles and some details.
http://michaeltillma...php?topic=517.0
Feel free to talk if anything seems out of order/missing to you.
Thanks.
But the big thing. I am looking for voice actors. I'm basically looking everywhere, so here is as good as any other place, right?
So, if you are interested or know a place I could ask for some, please say so.
When you need affordable sound effects take a look here: http://www.gamedev.net/topic/616168-affordable-sfx-libraries/
Comment & critique:
Your videos are a little bit too long, too much overhead and somewhat "annoying" advertising (donation, website, doom video footprints etc.). Shorter videos which showing off a single feature without all the overhead (small intro 5-10s, footage,small credits with donation shot etc..) would be best, thought I have to learn it myself too (mine video is 10mins long.... far too long ).
Well, the recent one is big because it covers a lot of things and it was a long time since I made a vid.
The next videos will be like the old ones. Talking about one or two features before ending.
Though, the other ones are about 2-3 minutes which should be short enough IMO.
Dunno what you mean by "annoying" though.
Do expand.
The next videos will be like the old ones. Talking about one or two features before ending.
Though, the other ones are about 2-3 minutes which should be short enough IMO.
Dunno what you mean by "annoying" though.
Do expand.
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