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How to use behavior driven design to make a game?

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I am trying to figure out how to use behavior driven design (BDD) to create a game. When you open the game, a programmatically animated intro is played, which then transitions into the main menu.

From my understanding of BDD, it doesn't handle this kind of situation very well. It seems to be oriented towards users interacting with menus, due to the required first step of a user story.

What would the user stories be for this particular part of the game? I have some thoughts, but I really need to see examples of how BDD would be used to develop a game like this; all of the examples I have found deal with things like ATMs and blenders.

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