• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
ZDresearcher

geometry in a computer science career?

7 posts in this topic

hello guys well Im about to start the computer science career with a strongly game development oriented curriculum so here is my question I dont think that I will need to know too much geometry right? I think that I will need more geometric analyzis and stuff in the cartesian plane right? well btw Im studying for the admision exam so I want to priorize what I really need like physical and maths (non geomtry related) some advice please
0

Share this post


Link to post
Share on other sites
Math is always strong in CS, but not really necessary for most 'standard' jobs. But computer games, often in 3d, are frequently confronted with [url="http://en.wikipedia.org/wiki/Linear_algebra"]linear algebra [/url](3d rendering, AI, phyiscs etc.).

In my opinion this is the most important math branch in game development , and compared to other branches (i.e. [url="http://en.wikipedia.org/wiki/Mathematical_analysis"]analysis[/url]), simpler.
0

Share this post


Link to post
Share on other sites
I'll second Ashaman on linear algebra. There's a quote to the effect of, "If you can't reduce it to a linear algebra problem, you're doing it wrong."

Also, you're thinking about this wrong. You don't just "get a job" and then stagnate. You need to constant be learning. So what do you want to learn? Math, unlike the language or framework du jour, lasts.
0

Share this post


Link to post
Share on other sites
[quote name='Emergent' timestamp='1328303301' post='4909315']
You need to constant[b]ly[/b] be learning.
[/quote]

Sorry, somehow my fingers skipped right over the two little letters needed to demonstrate a basic grasp of adverbs... (Where'd the EDIT button go?)
0

Share this post


Link to post
Share on other sites
One of my bosses at work told her daughter that he will only pay for her college on the condition that she take at least Linear Algebra and Statistics. I think I agree with him: Those two courses are so important that you should take them regardless of what you want to do with your life.
0

Share this post


Link to post
Share on other sites
One of the things I regret now is not learning much, much more math in college. Mind you, I went through calculus 3, linear algebra, statistics, etc. It was [i]not enough[/i]. I cannot speak to other fields, but if you're in games or graphics, you almost CANNOT spend too much time on math.
1

Share this post


Link to post
Share on other sites
Geometric Algebra is worth learning too, though games will tend to stay with Linear Algebra for the foreseeable future.
0

Share this post


Link to post
Share on other sites
Having interviewed a lot of people for work, the ones with the "err. but do I really have to?" and/or "sorry no way I'm doing that, because that's not my forte" attitude always rank the [b]lowest[/b] on my list.

Best developers are the ones that are interested in anything and everything. They are motivated by the challenges they are tasked with, instead of just seeing them as problems or trouble.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0