Jump to content
  • Advertisement
Sign in to follow this  
mancubit

Bruneton's atmospheric scattering demystified

This topic is 2506 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
Sweet, I implemented single scattering a while back, but wanted to try out Bruneton's when I got some time. I look forward to reading your thesis. Thanks for sharing.

Share this post


Link to post
Share on other sites
Wow, heard of Bruneton's before, but never really looked at it. The results look great! I'll have to bookmark this in case I ever need it. Awesome work I'm sure.

Share this post


Link to post
Share on other sites
Very nice, I see you found a way to fix the problem at the horizon line, I've been running into those artifacts myself so hopefully your method fixes it

Share this post


Link to post
Share on other sites

Looks nice, it only models Earth like scattering, yeah?


Not really. You can choose different values for the scattering parameters (Though finding values that look believable can be hard). I made use of the same parameters Bruneton used in his source code. The basic problem with artifical atmospheres is that the model ensures physical correctness, which means artistic-control is almost non-existant.


Very nice, I see you found a way to fix the problem at the horizon line, I've been running into those artifacts myself so hopefully your method fixes it


Actually it suffers from the same artifacts. However Bruneton suggested various fixes for these artifacts, They are also mentioned in the second last chapter of the thesis.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!