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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Dynamo_Maestro

SlimDX and Win8 Metro Apps

4 posts in this topic

Hi

I came across this thread [url="http://forums.create.msdn.com/forums/t/91616.aspx?PageIndex=2"]http://forums.create.msdn.com/forums/t/91616.aspx?PageIndex=2[/url] which is still accurate about XNA and metro apps. I havent tested out Win 8 but I was wondering if SlimDX could be used to make metro apps, I cant see why not since directX will be available but you never know.

In other words would I be able to make metro style games on Win8 using SlimDX?

While im here for the sake of things (been trying to get an answer for this for a while now), SlimDX and DirectX, I understand that SlimDX is a wrapper for DirectX however just to put my mind at ease, will making a game using SlimDX be just as verbose (in terms of the amount of code) as C++/DirectX. For example, say I wanted to make minesweeper on C++/DX and SlimDX would I likely be writing the same amount in both solutions? I understand they are different, however at the moment my only source of learning SlimDX is ironically learning DX and in a way it feels like im actually just making a C++/DX game but in C#, whats more confusing is SlimDX is often compared to XNA in terms of ease which isnt really an accurate statement at all.

Thanks in advance
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SlimDX doesn't have Metro support right now. It will probably gain Metro support using DX11 some time this year. If you write SlimDX code in DX11 now, it should be no problem to port to Metro once we support it. SlimDX tends to be a little less verbose than C++, but that's mostly because of some nice shortcuts in current C# rather than actually writing much less code.
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Are there any new informations about a new release to build metro apps? or is there a repository to build slimdx again netCore already?
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By the way, how do you plan to support Metro? Is C++/CLI similar enough to C++/CX to allow code to be ported?
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