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EffectEd - an HLSL editor

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A while ago I showed my first test version for a lightweight HLSL editor for integration in daily programming.

I have been working quite a bit on it since then (in spare time), so I now proudly present:

EffectEd v0.1

Main Features:
* syntax highlighting
* waterproof error checking using the Direct3D compiler
* intelligent code completion
* support for splitting D3D 11 shaders over multiple files (= compile using shaderprofiles)

Check out [url="http://effected.codeplex.com/"]codeplex[/url] for the full feature list and details and watch [url="http://www.youtube.com/watch?v=kt-WbUuXvgU"]the video [/url]to see it in action.

The binaries have some bugfixes that the sources don't have yet (had some big issues with an attempt to use GitHub and lost some work *grrr*)


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That looks very nice! Do you think it would be possible to extract the syntax highlighting part of your app? I have built this Shader Generator tool that allows you to generate an HLSL shader by means of a graph of nodes and generate the required meta-data so that it can be initialized automatically in the 3D engine. The actual post linked there is about an old version, I have made more progress on it. Anyway in my tool I have a feature that allows you to view the generated code. I am using a 3rd party colorizer library which doesn't support HLSL syntax. So I was wondering if it could be possible to use that part of your app in my own open source project.


Edit: just realized this was an old post. Oh well, it might still be useful after all..

Edited by AvengerDr

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