Jump to content
  • Advertisement
Sign in to follow this  
nickme

glut:what is the fastest way to read and draw to framebuffer?

This topic is 2500 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi,
i wonder what is the fastest way to read and draw to framebuffer? i used glReadPixels() and glDrawPixels(). but i found it to be kind of slow, especially when the window is bigger. any idea?\

thanks

Share this post


Link to post
Share on other sites
Advertisement
http://www.opengl.org/wiki/Common_Mistakes#glDrawPixels

or make a texture from your pixels and draw it with a quad.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!