glut:what is the fastest way to read and draw to framebuffer?

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1 comment, last by nickme 12 years, 2 months ago
hi,
i wonder what is the fastest way to read and draw to framebuffer? i used glReadPixels() and glDrawPixels(). but i found it to be kind of slow, especially when the window is bigger. any idea?\

thanks
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http://www.opengl.org/wiki/Common_Mistakes#glDrawPixels

or make a texture from your pixels and draw it with a quad.
Sig: http://glhlib.sourceforge.net
an open source GLU replacement library. Much more modern than GLU.
float matrix[16], inverse_matrix[16];
glhLoadIdentityf2(matrix);
glhTranslatef2(matrix, 0.0, 0.0, 5.0);
glhRotateAboutXf2(matrix, angleInRadians);
glhScalef2(matrix, 1.0, 1.0, -1.0);
glhQuickInvertMatrixf2(matrix, inverse_matrix);
glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);

http://www.opengl.or...es#glDrawPixels

or make a texture from your pixels and draw it with a quad.


hi
thanks for the link.
bye

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