hi,
i wonder what is the fastest way to read and draw to framebuffer? i used glReadPixels() and glDrawPixels(). but i found it to be kind of slow, especially when the window is bigger. any idea?\
thanks
glut:what is the fastest way to read and draw to framebuffer?
http://www.opengl.org/wiki/Common_Mistakes#glDrawPixels
or make a texture from your pixels and draw it with a quad.
or make a texture from your pixels and draw it with a quad.
http://www.opengl.or...es#glDrawPixels
or make a texture from your pixels and draw it with a quad.
hi
thanks for the link.
bye
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