Jump to content
  • Advertisement
Sign in to follow this  
calculemus1988

Recast and Detour in C#

This topic is 2497 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am stuck with my RTS game in Unity/C#, on the navigation system. For one I don't have enough experience and another thing, information on the topic is hard to get. I will need to buy all 4 AI Wisdom books.

Doing it myself it turns out I will end up in unknown land by myself and waste time and do nothing. I decided to try Recast and Detour as my last option. I hate reading someone else's C++ but what a hell.

I was wondering what do you think about rewriting Recast and Detour in C#? Any estimation how much time it might take? A dude worked 3 months at Google Summer of Code on getting Recast and Detour to work for Blender. I assume similar time, 3-5 months maybe.

Thanks for any comments, warnings, suggestions

Share this post


Link to post
Share on other sites
Advertisement
If I'm not mistaken Recast & Detour are both included in Unity 3.5 as part of the new pathfinding system. Did you check the latest beta?

Share this post


Link to post
Share on other sites
I did check out the beta but it seems I will have to do my own pathfinding to have more control over things. Are you sure that Recast and Detour is actually used in Unity? Can you share a link or something to read ?

Share this post


Link to post
Share on other sites
Yes, I'm pretty sure it is, I've read about it somewhere. It seems that there are other Unity pathfinding solutions also based on recast, check this:
http://forum.unity3d.com/threads/116517-Is-the-Navigation-Mesh-only-for-Pro

Share this post


Link to post
Share on other sites
I was recommended to use this one by the author of Recast and Detour: http://stevefsp.org/

It is c# port to recast and detour for use with unity, will give it a try

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!