Custom Model Plug-Ins

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0 comments, last by _the_phantom_ 12 years, 2 months ago
Have you created a custom model format? What are some things to consider when doing so? What programming language do you write it in? I am just curious. I know C++, I just wanted to start a discussion on custom plugins and model formats.

C dominates the world of linear procedural computing, which won't advance. The future lies in MASSIVE parallelism.

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Currently using the following setup:

Source format: FBX
Converted to 3 file types;
.vb => binary dump of vertex data
.ib => binary dump of index data
.mat => material information file

Later is effectively a shader type/id + surface details and includes start and end indices to draw for that material from the model data. A material file can hold more than one piece of material information.

.vb and .ib files are loaded directly into vertex and index buffers; mat file will have minimal processing to hook things together.

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