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Rogue-Like Game Library. Mac

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I am looking into making a "rogue-like" game, preferably in python/Java/C++ and it has to run on a mac. I have looked into using the libtcod library but there doesn't seem to be an easy way of compiling with that on a mac.

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[quote name='lilrooness' timestamp='1328804178' post='4911347']
I am looking into making a "rogue-like" game, preferably in python/Java/C++ and it has to run on a mac. I have looked into using the libtcod library but there doesn't seem to be an easy way of compiling with that on a mac.
[/quote]
There should be lot of resources. Take a look at [url="http://code.google.com/p/jaderogue/"]Jade[/url] for example or at [url="http://www.roguetemple.com/"]Temple of the Roguelike[/url] for general infos about development of RLs.

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[url="http://doryen.eptalys.net/libtcod/features/"]Doryen/libtcod[/url] is generally my goto library for rogue-like development. You've already encountered it - what problems were you having compiling it for Mac?

I had it running on my MacBook Air as little as 6 months ago. There are 5+ pre-built Mac options on the [url="http://doryen.eptalys.net/libtcod/download/"]downloads page[/url], or with a few Makefile tweaks, you can build it yourself from source.

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