glPushMatrix();
glEnableClientState( GL_VERTEX_ARRAY );
glVertexPointer(3, GL_FLOAT, 0, verts);
glDrawElements( GL_LINE_STRIP, numIndices, GL_UNSIGNED_INT, indices );
glDisableClientState( GL_VERTEX_ARRAY );
glPopMatrix();
I already packed the verts array, and I'm a bit confused about the indices assignment.
The number of indices is actually equal to (number of line strips), or to the (number of line strips * number of line segments) ?