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Brett Stephen King

Engine Design

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Hello! I'm currently a Web Developer, and I'm trying to make a change to game programming. I know a lot of people on here are going to say don't worry about the engine, but I want to write a really good engine because I have the time, and I'm very interested in it.

Now, my question is this. Currently I'm very Familiar with MVVM, and I'm wondering if this will apply well to a game engine. (NOTE: My first engine will be 2D, but then i'm going to modify it for 3D). If MVVM wouldn't work, what would be a good architecture to use?

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A simple design pattern such as MVVM isn't really equatable to an architecture for a game engine -- it's only really capable of describing the patterns used by a particular sub-system, such as the GUI module, etc...

No matter how much time you have, you can't really make a great game engine unless you're already great at making games -- it's a catch 22, except that you can start making games first using existing engines, or using not-so-great ad-hoc engines designed specifically for a single game wink.png

If you're really interested in this, I'd suggest getting a book on the subject such as Jason Gregory's Game Engine Architecture.

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