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OpenGL glsl problem

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I have some problems with glsl
I use opengl 3.3
my shaders are #version 330

in vec4 vVertex
in vec4 vColor;
out vec4 vVaryingColor;

void main()

vVaryingColor = vColor;
gl_Position = vVertex;



#version 330
out vec4 vFragColor
in vec4 vVaryingColor
void main()

vFragColor = vVaryingColor;

with this i get this error:

Syntax error: 'in' parse error

Can you help me ??

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