Jump to content
  • Advertisement
Sign in to follow this  
Sepiantum

Building Lua under Visual Studio 2010

This topic is 2498 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've downloaded the Lua source from lua.org and I wish to compile it myself for my own uses. What files do I need to include for the lua dll + library, the lua interpreter, and lua compiler?

Share this post


Link to post
Share on other sites
Advertisement
Alright I got lua, luac, lua52.dll, and the static library compiled and working. I don't know why, but for some reason, my compiled lua is at least half the size of the binaries downloaded from luabinaries. Is it because I'm building as C++ and luabinaries builds as standard C?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!