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CoB_ChrizZz

libgdx (based on opengl es) Fullscreen problem

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hello !

i am playing around with the wonderful cross platform library libgdx which i am using as supposed with java.
In window mode everyhing works fiine. But as soon as i set it the program to fullscreen the game-loop seams to be still working (like input and such is being recognized) but i am having a full white screen.
Even though i am assuming that a lot of the users here don't know libgdx i am hopingt that it might be a maybe more common opengl es based issue.

anyone an idea ? :)

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