Jump to content
  • Advertisement
Sign in to follow this  

libgdx (based on opengl es) Fullscreen problem

This topic is 2802 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hello !

i am playing around with the wonderful cross platform library libgdx which i am using as supposed with java.
In window mode everyhing works fiine. But as soon as i set it the program to fullscreen the game-loop seams to be still working (like input and such is being recognized) but i am having a full white screen.
Even though i am assuming that a lot of the users here don't know libgdx i am hopingt that it might be a maybe more common opengl es based issue.

anyone an idea ? :)

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!