• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Commodore256

I can't use SDL_mixer with my favourite IDE

6 posts in this topic

Hey, I'm new here and I have issues with SDL_mixer in Windows.

My problem is I HATE IDES! I My favourite IDE is GCC/G++ and a Text Editor.

The UI of IDEs just gets in my way and It's easier for me to use flags than to have a menu system that's it's easy to break things.

That's a problem with SDL_mixer, they only have static libs for Visual C++, not MinGW

They do have a source code where it's too much BS to look for buildtime dependencies in Windows.

In Linux that's easy,

[code]# apt-get build-dep libsdl-mixer-1.2[/code]

In Windows, I have to find out what the dependencies are, find them, find out what are the dependencies for my dependencies, find them, etc. (apt automates that stuff)

So, I would like to know a solution to this that doesn't involve building dependencies or using visual studio.
0

Share this post


Link to post
Share on other sites
[url="http://www.dependencywalker.com/"]DependencyWalker[/url] can help you find missing dependencies. You could also read the [url="http://www.libsdl.org/projects/SDL_mixer/"]documentation[/url] of SDL_mixer to find the dependencies.

You do know that SDL_mixer is an extension to SDL, right? So if you're project doesn't use [url="http://www.libsdl.org/"]SDL[/url], I'm not sure whether it works as standalone.
There are also pre-built MinGW builds of SDL_mixer.
0

Share this post


Link to post
Share on other sites
Dependency Walker looks like a tool for hacking binaries and it looks intimidating to use.

[quote name='Servant of the Lord' timestamp='1329157244' post='4912673']
You do know that SDL_mixer is an extension to SDL, right? So if you're project doesn't use [url="http://www.libsdl.org/"]SDL[/url], I'm not sure whether it works as standalone.
There are also pre-built MinGW builds of SDL_mixer.
[/quote]

The why does the download page offer a SDL-devel-1.2.15-mingw32.tar.gz and not a SDL_mixer-devel-1.2.15-mingw32.tar.gz ?

I could only find pre-compiled [i]runtime [/i]libraries, not non-Visual C++ [i]buildtime. [/i](I can't use visual studio)

I tried early versions of my code that didn't use SDL_mixer and it worked because I had the SDL and the SDLmain files ending with .a and .la, those are the Static libs for MinGW, I couldn't find a SDL_mixer.a/SDL_mixer.la for MinGW [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img]
0

Share this post


Link to post
Share on other sites
I went through this problem lately, [url=http://www.libsdl.org/projects/SDL_mixer/release/SDL_mixer-devel-1.2.12-VC.zip]this[/url] works just fine with MinGW. Put SDL_mixer.lib file in your lib directory.
1

Share this post


Link to post
Share on other sites
lol, human error I tried the SDL_mixer.lib, but it didn't work in MinGW, but that's because I wrote the #include wrong, I thought it couldn't read the lib.

If you wanna see what it is, I put in a download link ;)
0

Share this post


Link to post
Share on other sites
[quote name='Commodore256' timestamp='1329163496' post='4912711']
Dependency Walker [color=#ff0000][i]looks [/i][/color]like a tool for hacking binaries and it [i][color=#ff0000]looks [/color][/i]intimidating to use.
[/quote]
Looks can be deceiving. It's very easy to use, though it provides a (at first glance) confusing interface, you are only wanting it to do one thing: Tell you what your DLLs or EXEs depend upon. That's just the left-panel in a normal "collapsible tree view"-style widget.

And it's not for 'hacking' binaries, just for viewing the binaries. It's not a hex-editor, I don't think. Don't go off of the screenshot on the page I linked - that's what's shown if you "uncollapse" everything to make it viewable - which makes it look more confusing then it really is.

My two greatest problems as a programmer is shying away from what [i]looks[/i] confusing without actually investing even an hour to figure it out, and trying to accomplish what [i]seems [/i]easy, without taking an hour to plan it through.
0

Share this post


Link to post
Share on other sites
By "looks like it's for binary hacking". I was referring to it listing all the functions in a Lib, and I can see the Wine/ReactOS developers (or game crackers) using that for figuring out how to implement a lib or for crackers to remove DRM in Games.

I've used hex editors before, I remember hacking Adobe Air to open links from tweetdeck into xdg-open (whatever my default browser is) instead of firefox. That was before tweetdeck open links in Chrome.

Those were Good Times :)
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0