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DenisHorvat

An Efficient Parametric Algorithm for Octree Traversal - Question

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Hello!

I'm trying to implement an algorithm found here: wscg.zcu.cz/wscg2000/Papers_2000/X31.pdf
I think I uderstand the algorithm quite well, but the author does not metions (or atleast I dont se it) the case where a ray origin in lies inside the actual
octree. When the ray comes hits the octree from the outside it is quite easy to determine the first node and next nodes.
What if the ray origin lies in cell 4 (if we have a octree of deph 1), what is then the first cell (if we are using the mentioned algorithm)?

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Maybe the article neglects to repeat that the parameter t has to be positive; but it has little practical importance beyond culling sectors 1, 2 and 3 (because they don't contain the ray's starting point p and the direction vector points between up and right from somewhere in sector 4)
Sector 4, on the other hand, is guaranteed to contain an intersection because it contains p.

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Maybe the article neglects to repeat that the parameter t has to be positive; but it has little practical importance beyond culling sectors 1, 2 and 3 (because they don't contain the ray's starting point p and the direction vector points between up and right from somewhere in sector 4)
Sector 4, on the other hand, is guaranteed to contain an intersection because it contains p.


Yes, I know that, but I need to use the algorithm for octree ray traversal and I don't see the solution with this algorithm when t is negative. Does the solution exists?

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Don't expect this sort of paper to spell out everything in detail; some parts of the whole algorithm, in this case very important ones like locating a point (p) in a octree or discarding the sectors that intersect only the opposite ray (t<0) are obvious (to the authors) and already in common practice (and therefore outside the scope of a non-tutorial paper).

With few commendable exceptions, the purpose of a research paper that claims to give an algorithm to do something is illustrating some novel idea (in this case trickery with parametric line/ray equations and sector edges), not describing and demonstrating a complete and dependable solution for the stated problem; a practical implementation that has a good performance and doesn't choke on boring corner cases (e.g. 45° angles or rays through the center of a sector) is your job.

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In algorithm (section 4), when any exit parameter is negative, the node is skipped (main recursive function returns). Thus the algorithm works correctly no matter whether ray origin is inside or outside the octree. It will skip nodes until the node containing the origin is visited. It is true research papers do not go into details, but this paper is a quite practical one, and going from paper to implementation is not complicated.

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It is true research papers do not go into details, but this paper is a quite practical one, and going from paper to implementation is not complicated.

This is only because in this paper the combination of unusually detailed exposition and unusually simple math allows anybody to reconstruct the neglected details without leaving holes, but the authors actually skip I/O and special and symmetric cases like the best of them.

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