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rotating primitive

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here is the code I am working on.
[font="Consolas"][size="2"][color="#0000ff"][font="Consolas"][size="2"][color="#0000ff"][font="Consolas"][size="2"][color="#0000ff"]void[/color][/size][/font][/color][/size][/font][/color][/size][/font][font="Consolas"][size="2"][font="Consolas"][size="2"][color="#000000"] AlienLeft()[/color][/size][/font][/size][/font]
[font="Consolas"][size="2"][font="Consolas"][size="2"]{[/size][/font][/size][/font]
[font="Consolas"][size="2"][font="Consolas"][size="2"]glRotatef(k,0.0f,0.0f,1.0f);[/size][/font][/size][/font]
[font="Consolas"][size="2"][font="Consolas"][size="2"]k+=0.01f;[/size][/font][/size][/font]
[font="Consolas"][size="2"][font="Consolas"][size="2"]}[/size][/font][/size][/font]

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So what is your problem with it? What is it you're trying to do, and how is is not working? What is the problem with the answers given already? You really need to provide some information if you want some help.

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This topic is 2131 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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