Jump to content
  • Advertisement
Sign in to follow this  

Tire model curve shape

This topic is 2342 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi everyone.
I have a doubt about the tire curves that circulate on the web (eg racer.nl, marco monster tutorial etc.).

For the longitudinal, the curve show that it peak about 0.1 and give about half of the power after 0.3 slip;

For example, a tire that give 5000N of force at its peak, will go down to 2500-3000N if the slip is superior to 0.3 or 2.0.
But it looks like the force never go under this value even if the slip ratio increase drastically.

After viewing a lot of youtube video about car burning from standstill we can clearly see that sometimes the speed is very close to 0 because the wheels are spinning a lot!

That make me think that the returned force from tire friction relative to ground can be very low (close to 0) in extreme case.

Does anyone noticed that ?
I may be wrong because i never did any burnout myself so i don't know if the guy had his foot on the brake, that would explain the low speed...

Best regards.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!