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Multiple texture collision detection... ish.

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Me and a friend are making a space shooter game, and have a little problem with collision.
Our world is devided into 8 pieces because it's too large to just have one texture.
We have a moving camera that follow the avatar in the world. What we want to have is background-collision on all background textures.

We have followed the "The road not taken tutorial" for pixel collision. We got the collision working on a single background texture, we have no idea how to do it when we have multiple background textures.
Is it a good practice to do the pixel collision when we have multiple background textures or is there a better way to go at it?

(click the link to see the level.)


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