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Multiple texture collision detection... ish.

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Hello!

Me and a friend are making a space shooter game, and have a little problem with collision.
Our world is devided into 8 pieces because it's too large to just have one texture.
We have a moving camera that follow the avatar in the world. What we want to have is background-collision on all background textures.

We have followed the "The road not taken tutorial" for pixel collision. We got the collision working on a single background texture, we have no idea how to do it when we have multiple background textures.
Is it a good practice to do the pixel collision when we have multiple background textures or is there a better way to go at it?

(click the link to see the level.)

[url="http://imageshack.us/photo/my-images/338/gluttonymapladdaupp.jpg/"]http://imageshack.us/photo/my-images/338/gluttonymapladdaupp.jpg/[/url]

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This topic is 2125 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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