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Unity Multiplayer-FPS issue

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I am currently diving into unity. So I tried to make an fps. But I have a huge problem.
Currently I have:
A player prefab is instantiated by a spawnpoint script everytime a player joins with Network.Instantiate().
Every playerPrefab has its own camera which is only activated for the owner.

The problem is that the second one that connects to the server cant see the first one, and so I am getting this error:
View ID AllocatedID: 1 not found during lookup. Strange behaviour may occur
Received state update for view id' AllocatedID: 1' but the NetworkView doesn't exist

Maybe it´s a problem because of the cameras.

Does anyone have a solution?

Thanks in advance!

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