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Unity [Unity] What's the best way to handle Aiming Down Sights in FPS?

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[color=#000000][font=verdana, arial, helvetica, sans-serif]Currently, I run the game and position the weapon so the its aimed perfectly and save that position in a Vector3. This is working fine but I was wondering if there's any other better way.[/font]

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Well, you are not giving us too much info to work with, but what do you understand by "a better way"? If it works for you, then I guess it is OK. Are you trying to make some wobbling to the gun to simulate body movement while breathing, or any other effects?

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The general implementation is easy enough: reduce the viewing angle from the 60' or so that you normally use down to around 8' viewing angle that a good scope will give, then draw crosshairs over everything. To help the player you also need to reduce the sensitivity of movement.

What more are you looking for in a scope?

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