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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Nanook

Moving from visual studio to emacs..

5 posts in this topic

I've been using visual studio with visual assist x for the past 5 years and like it.. but at work I work on linux and I use alot of python there.. I've been using eclipse for a while.. I'm not a big fan really.. but I'm thinking about moving to emacs so I will have one program I can use on both platforms and for both languages.. It will take me a while to get used to the new work flow, but thats ok..

Would love to hear your experience with working with emacs on windows and with games. I've heard it might be more difficult to debug stuff or is that just a habbit?

I might stay with visual studio on windows and c++, but do everything else in emacs..
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I never quite used emacs, but to me it's mostly for pure linux fanboys who like to do everything manually, like people saying they code everything under VI or notepad. Of course, emacs is much better with syntax highlighting and useful keyboard shortcuts, but seriously in my opinion I would never trade Visual Studio for that. What I do and what I recommend is doing all the coding on Windows with VS, use cross-platform libraries the most you can to be able to compile under windows, and use SVN or direct file sharing (if you don't want to commit every 2sec) to share your source with your linux machine / vmware image. Use the linux environment only to build and test, not to code.
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You cant really compare people saying they use notepad to people using Emacs :P Emacs is a really powerfull editor, but it takes time to learn it..

I will for sure work on linux at times with my engine as its cross platform and I do some low level platform dependent programming.. I wouldn't develop that on windows.. at work I only work under linux as thats what our system runs..

For VCS I use git..
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Personally i prefer vim over emacs (being in commandmode by default beats having to press CTRL+whatever all the time) but when possible i'll go with an IDE that has commandbased editing as an option(QTCreator has this functionality built in, while VS and Eclipse has plugins for it).

For emacs you can look at this: http://python.about.com/b/2007/09/24/emacs-tips-for-python-programmers.htm
For vim you can look at this: http://dancingpenguinsoflight.com/2009/02/python-and-vim-make-your-own-ide/

Be prepared to spend some time learning the shortcuts and configuring the editor to suit your workflow (Both editors can be insanely powerful if you configure them properly)
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[quote name='Nanook' timestamp='1329434426' post='4913776']
You cant really compare people saying they use notepad to people using Emacs [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img] Emacs is a really powerfull editor, but it takes time to learn it..[/quote]Indeed - and it seems odd to say you have to do things "manually" in emacs, on the contrary, one thing about emacs is that it is very powerful in the way it can do all sorts of things for you.

Personally I'm more happier with simpler things like the VS editor, and emacs probably has a steeper learning curve. But there is nothing manual about it, and a comparison to notepad isn't fair in my opinion.
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If you're going to try emaces, you should install the cedet packages -- these add lots of extensions like class/routine folding arrows and so on. Makes the whole thing tons nicer -- and I liked emacs before finding them :-)
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