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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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beecher

Best cross-platform sound API free for commercial and non-commercial usage

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I'm planning on making games for money
And I'm trying to figure out the best sound API that's free for commercial and non-commercial usage
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FMOD is free for non-commercial usage, and it's awesome. OpenAL has an LGPL license (so you can use it for free) if you use version before 1.1. irrKlang is free for non-commercial use.

Those are all the sound libraries I know, and OpenAL is the only free (for commercial) one I know of (so long as you use the older version).
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[url="http://www.sfml-dev.org/features.php#footer"]SFML has a very nice cross-platform sound API[/url], and it's in theory fine for commercial use. However, I will warn that some people are dubious about the licenses of the audio dependencies - YMMV.

There's also always the option of rolling your high-level functionality, over a [url="http://www.portaudio.com/"]low-level abstraction like PortAudio[/url].
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There's also SDL_mixer if you're using SDL.

Wow, I hadn't realised that OpenAL had turned proprietary - this is also a problem with open source development (since even if you personally aren't trying to make money, commercial use is a requirement for anything to pass as open source), and for similar reasons, OpenAL was one of the popular libraries for doing sound on Linux. I wonder what is typically recommended for Linux programming these days?

Wikipedia mentions OpenAL Soft as an open source alternative, but I don't have any experience of that myself.
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5 months later... has anything changed? Or are these (Fmod, OpenAL, SDL, PortAudio) still the only decent options available? All of them have downsides, there's no clear choice here...
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I'd say SDL and PortAudio are still the best non-viral open source alternatives, and I've had pleasant experiences from integrating them on Windows/Linux/OSX. Obviously SDL has a fairly heavy footprint so I can't recommend it if you're not using it also for input & video. Note that SDL 2.0 also supports iOS and Android. Edited by AgentC
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