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Noctiz

New to game development

14 posts in this topic

Hello there,

to start I must say that I'm not good at english (I'm portuguese), but I'll try my best to explain my problem:

I already know something about java and wanted to start to develop a game (RPG) in java since the release of Minecraft.
I bought this book "Developing Games in Java" by David Brackeen, I saw some good reviews about this book so I thought buying it, but I really want to know the opinion of someone who've already read it, if there's anyone.

I want to develop a RPG, my question is: does Java has the potencial for that?
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I can't comment on the book, as I haven't read it.

RPG is REALLY non-specific. A command line text based game can be an RPG. A huge game like Skyrim is an RPG. The latest Final Fantasy is an RPG.

Java is a programming language like any another. The question isn't if Java has the potential for it. The question is if the project you have in mind is within scope of what you can do.
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@[url="http://www.gamedev.net/user/32575-zer0wolf/"]zer0wolf[/url]
I really wanted to make something like Ultima Online, in case you don't know that game, maybe you know Runescape..it's something like that.
I'm still undecided about if I want it online or not...

@[url="http://www.gamedev.net/user/168380-menyo/"]menyo[/url]
Yes, my idea was that, start by creating very simple games, understanding the basic logic and what I can do with Java, so this book explains a lot of things, like threads (that I was unaware about) but I'm still in the beginning so...
I'm not hoping that I'll make a game in about 1 month or so, I'm aware that this will take long time to learn and understand things more clearly, but it's this what I want to do, to develop games.

Well thanks a lot for the help guys, I'll continue in this forum and sometime I'll post here my RPG :)
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I dont want to rain on your parade or anything but you will not be able to make a game like Runescape. That's a MMORPG and takes years for big teams to develop :P

You're better off with doing stuff like Pong, Pacman and maybe even a platformer when you're ready? Just increase the difficulty of the game after every finished project and you'll be fine :)
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[quote name='NerdyGnome' timestamp='1329526291' post='4914068']
I dont want to rain on your parade or anything but you will not be able to make a game like Runescape. That's a MMORPG and takes years for big teams to develop [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img]

You're better off with doing stuff like Pong, Pacman and maybe even a platformer when you're ready? Just increase the difficulty of the game after every finished project and you'll be fine [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[/quote]

There's lot of RPG's made by one guy, and they're better than Runescape...how come I can't do it? With work and dedication I'll do it and I know it'll take years.
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[quote name='Noctiz' timestamp='1329557353' post='4914143']
[quote name='NerdyGnome' timestamp='1329526291' post='4914068']
I dont want to rain on your parade or anything but you will not be able to make a game like Runescape. That's a MMORPG and takes years for big teams to develop [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img]

You're better off with doing stuff like Pong, Pacman and maybe even a platformer when you're ready? Just increase the difficulty of the game after every finished project and you'll be fine [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[/quote]

There's lot of RPG's made by one guy, and they're better than Runescape...how come I can't do it? With work and dedication I'll do it and I know it'll take years.
[/quote]

Just make sure you do your research first, it really doesnt matter what your goals are but without any research you could see yourself doing nothing or doing things the wrong way, dont stick with one book either, as for the goal itself, I say go for it, even if you quit half way or the product fails you will have learnt a lot to make it worth it, that alone makes the goal real. Truth be told any project these days gets negative off putting remarks, doesnt matter if its a website or a simple parser you will get negative remarks. Saying all that, making anything is time consuming and the question really you have to ask yourself is "How much time can I dedicate to this?"

Seriously though, if you can dedicate the time on any project it will get done oh and whatever your estimate duration is, times it by 2
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[quote name='Dynamo_Maestro' timestamp='1329559011' post='4914148']
[quote name='Noctiz' timestamp='1329557353' post='4914143']
[quote name='NerdyGnome' timestamp='1329526291' post='4914068']
I dont want to rain on your parade or anything but you will not be able to make a game like Runescape. That's a MMORPG and takes years for big teams to develop [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img]

You're better off with doing stuff like Pong, Pacman and maybe even a platformer when you're ready? Just increase the difficulty of the game after every finished project and you'll be fine [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[/quote]

There's lot of RPG's made by one guy, and they're better than Runescape...how come I can't do it? With work and dedication I'll do it and I know it'll take years.
[/quote]

Just make sure you do your research first, it really doesnt matter what your goals are but without any research you could see yourself doing nothing or doing things the wrong way, dont stick with one book either, as for the goal itself, I say go for it, even if you quit half way or the product fails you will have learnt a lot to make it worth it, that alone makes the goal real. Truth be told any project these days gets negative off putting remarks, doesnt matter if its a website or a simple parser you will get negative remarks. Saying all that, making anything is time consuming and the question really you have to ask yourself is "How much time can I dedicate to this?"

Seriously though, if you can dedicate the time on any project it will get done oh and whatever your estimate duration is, times it by 2
[/quote]

I understand that :) I'm really talking about 4/5 years, even more...after I finish college (I'm taking computer engineering course) I want to go to another college about game development that I fount here near my town.
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[quote name='Noctiz' timestamp='1329559756' post='4914152']
I want to go to another college about game development that I fount here near my town.
[/quote]


U are lucky xDDD
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[quote name='Wilson Seoane Liberata' timestamp='1329560570' post='4914155']
[quote name='Noctiz' timestamp='1329559756' post='4914152']
I want to go to another college about game development that I fount here near my town.
[/quote]


U are lucky xDDD
[/quote]

Hah not really, I fount it before I went to this college that I'm in now taking computer engineering, and really wanted to go to that course of game dev. but I have to pay 386€ (507$) every month and that's why I didn't go. [img]http://public.gamedev.net//public/style_emoticons/default/dry.png[/img]
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[quote name='Noctiz' timestamp='1329557353' post='4914143']
[quote name='NerdyGnome' timestamp='1329526291' post='4914068']
I dont want to rain on your parade or anything but you will not be able to make a game like Runescape. That's a MMORPG and takes years for big teams to develop [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img]

You're better off with doing stuff like Pong, Pacman and maybe even a platformer when you're ready? Just increase the difficulty of the game after every finished project and you'll be fine [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[/quote]

There's lot of RPG's made by one guy, and they're better than Runescape...how come I can't do it? With work and dedication I'll do it and I know it'll take years.
[/quote]

Well, you said you wanted to make a game like RS, and RS is a MMORPG, which is a HUGE game. Seeing as it takes years for a big team of professionals to make a MMORPG it will take a single beginner lots and lots of years. If you really want to do it you will probably be able to do it but since it will take so many years there is a high chance of you not completing it.

I'm not trying to be a douche, just being realistic.

EDIT: There is lots of different RPG's, maybe try making a text-based?
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I'm aware that RS is a MMORPG, I don't want you to take me in the wrong way, I'm not saying that you're being a douche or something I really understand what you are saying - if it needs a big team and many years to create this type of game, one only beginner will take his life to make it - this is my fault for not explaining well what I really want to do...

Do you know Wollay? [url="http://www.youtube.com/user/WollayFX"]http://www.youtube.com/user/WollayFX[/url] He's making in his own a RPG inspired in Minecraft and Zelda, ok the map is random generated and he's not a beginner at all, and yes his not using Java but C++ and DirectX.

Taking out the part of the MMO (Massive Multiplayer Online)..
My idea is to make a 2D RPG, where the player can create his own character, choose his skills and so on. The player would then "born" in a city based on the primary skill he chose and start his adventure.
I'm not really alone for I've got many friends that are good artists, and they want to help me with the game.
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[quote name='Noctiz' timestamp='1329575548' post='4914195']
Do you know Wollay? [url="http://www.youtube.com/user/WollayFX"]http://www.youtube.com/user/WollayFX[/url] He's making in his own a RPG inspired in Minecraft and Zelda, ok the map is random generated and he's not a beginner at all, and yes his not using Java but C++ and DirectX.
[/quote]

Are you trying to say, "Since Wollay can do it, I can do it?" Well, that might be true, if you've been educated and self-taught for years and then been in the industry for many years. THEN, you might be able to do what Wollay does.

Right now, concentrate on learning to program. JAVA is a good language to start with.

By the time you're ready to make your "masterpiece", you'll be able to pick the bets language for it since you'll have all the expereinces required for such a project.

GL, but be careful of lofty-goals. Start small, PLEASE (small doesn't mean a massive 2d RPG with a huge world, many NPC's, etc.)
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What BeerNuts said, he is exactly right. Read [url="http://www.gamefromscratch.com/post/2011/08/04/I-want-to-be-a-game-developer.aspx#Java"]this guide[/url] for recommendations on tools, books, tutorials, game libraries etc... on getting started.

You need to start small, complete little projects and build on that. Learn to program before you learn to program games, because frankly, you have to.
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Well I THINK I can program...Before college I have been 3 years in a programming course, the first year I learned the basics of C++, the last two years I learned to program Java, mostly programs using databases and so on, but in the last year after finishing the classes I was told to make a project, I decided to make a game using XNA, so I bought a book to learn C#, but yeah I can tell you I made the game (very incomplete) and didn't understand most of what I did, because I used a tutorial to make it...lot's of pressure but I did it.

@BeerNutts thanks I'll do what you told me to, start by small projects (not a RPG, but like pong and platforms games maybe? :) )

@Serapth thanks for sharing that guide :)

thanks a lot guys [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
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