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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Hargrove2011

Where is the best starting point?

4 posts in this topic

I've read up a little on game development. OK, Not really. I've spent about 3 months trying google searches, and I can't seem to find a good starting point.

I want to develop games, yes. However, is the best starting spot with C++, UDK, and Max3ds? I've read somewhere that the best starting spot is with text based games. At this point I'm confused what the best spot will be. BTW, I am still learning C++.

Any help will be greatly appreciated. =D
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It depends on what you want to do. Basically, jobs at game companies fall into four categories: 1) Design, 2) Programming 3) Art 4) Production/project management. Do you know what area you would like to go into?
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[quote name='epreisz' timestamp='1329544521' post='4914120']
It depends on what you want to do. Basically, jobs at game companies fall into four categories: 1) Design, 2) Programming 3) Art 4) Production/project management. Do you know what area you would like to go into?
[/quote]

Either design or programming definitely
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Then you won't need a 3D app unless you want to make art by yourself for your own games or something.

If you ever read something on this site about starting with programming you should know C++ is a bad choice. Yes C++ is the most powerful language but it is also very unforgiving. With a higher level language like C# you are able to pick things up a lot faster, make more games in less time AND understand the C syntax so if you ever want to make a step to C++ it will be much easier. I can't speak out of experience but i believe it's faster to master C++, and a lot more fun, to make some games first with C# and an api like XNA and then switch to C++.

UDK is a nice engine, you can script in it and even inject code into it to create completely new games it's not considered a language. Experience with it might help you to find a job eventually but knowing how to code ways a lot more. But you can use UDK to make awesome games or prototype your ideas, it's a very powerful and user friendly engine. But i'd say, if you want to start coding games, pickup C#, learn the basics till you feel comfortable with the language. Then install XNA game studio from microsoft which is a library with all the functions you need to code some awesome games.

Good luck!
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If you want to be a designer & programmer, I'd find an engine with a community you like and learn their scripting language. For Unity, you'll most likely use C#, for UDK, it's Unreal Script. I work for GarageGames and we set up a tutorial for an absolute beginner at http://www.garagegames.com/fps. I wouldn't get too caught up on any single technology per se, It will take you many years to get good at making games so the most important thing is sticking with it and never giving up.
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