3D RPG Engine Question...

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11 comments, last by Anachronism 22 years, 6 months ago
Well, I''d still advice the heightmap in your situation... Calculating the vertex height and the lowest vertex of the character sounds... well... over complicated to me.

Off course, it''s the best use when you''ve got overhangs and such, but wouldn''t a heightmap work a million times faster? (does require more memory though... hmmm...)
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Just an idea...

couldnt you associate a value to say your characters feet and calculate if their on a pixel every time you move?

If their are pixels under the characters feet he stays on top of the ground... if their isnt then he falls until he encounters pixels, or the character dies...

-Ian
That might work for 2d... But with a 3d-engine, you can''t simply check the pixels, ''cause you also got depth...

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