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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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jniblick

Start-up Game Design Company looking to spread the word.

3 posts in this topic

I am a seventeen year old game designer who is looking to break into the field. I have experience and I am starting a project on Kickstarter to raise some money for project fees. I need to raise this money to cover things like Visual Studio Pro, a Mac, in order to release iPhone games, etc. I don't have a url for my Kickstarter project yet because they haven't green lighted it yet. I am simply trying to build enthusiasm and possibly sway people to my side.
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You're seventeen, you should slow down and think about what you are doing. For one, money is not necessary at this point. Second, why would anybody want to fund an unknown underage developer with no proven track record? You need to get something done that you can show potential backers.

At most, for an iPhone project, you should only need $99, and that's [i]after[/i] you actually have a product to ship! Instead of Visual Studio Pro, use Visual Studio Express; instead a buying a Mac, visit your local community college or university and see if there are any available. By the way, if you are developing iPhone games, you can use XCode, a free Mac IDE.

If you want to "sway people" to your side, then a better plan of action is a necessity.
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"I'm starting a company" is not a Breaking In topic - it's a Business topic, so I moved this to the Business forum.
I don't recommend starting a company before even making a game, but I'm sure you'll learn a lot that way.
My recommendation is to make games, not companies. Until you've got a business plan.

Edit:
jniblick, what you need more than anything is a Business Plan. (If you're starting a Company.) Figure out how or where you will sell your games, and how you will market them. Then figure out what games you'll make, and how much you'll be spending to make the games. Work out all the Business stuff on paper first. (If you're starting a Company.) Note that I say "games," not "game." One game is not a business.
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If you can't afford the specific Apple hardware and development fees (and no one is going to buy you a Mac just because you want to be yet another IPhone developer), another possibility is to pick a platform that doesn't require you to pay for the privilege of releasing for it, and which you can do development on the computer you have (assuming you have one, at least).

By far the biggest costs (AFAICT) for game development would be covering your and others' salaries until the game is done. If you're doing this in your spare time, then don't worry about money - just get started coding. Free tools like Visual Studio Express are great. Work on whichever development platform you have or can afford. If you can afford an IPhone, you can't be *that* strapped for cash when it comes to basic tools [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
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