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willselway

Could i get some peoples opinion on this degree?

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Bsc - http://www.ncl.ac.uk/undergraduate/course/G450/computing-science-%28games-and-virtual-environments%29

MComp - http://www.ncl.ac.uk/undergraduate/course/I610/computer-science-%28games-and-virtual-environments%29

[font=arial,helvetica,sans-serif]'Computing Science (Games and Virtual Environments)[/font]', do you think this degree would be considered just as bad as the games development degree's alot of universites now offer when trying to break into the industry as a programmer? Or do you think its equal or even better than just a normal degree in computer science?

It seems to be good because it doesnt try to teach abit of everything eg. 3D modelling, random stuff they throw in game development degrees. It is a normal computer science degree for first two years and then it goes off with openGL graphics programming, 3D math, Ai... so it looks really good to me, just wanted another opinion befor I set my heart on it.

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It sounds very good and should help you with get a job. A lot of features which help you in programming.

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Bsc - http://www.ncl.ac.uk...environments%29
MComp - http://www.ncl.ac.uk...environments%29

[font=arial,helvetica,sans-serif]'Computing Science (Games and Virtual Environments)[/font]', do you think this degree would be considered just as bad as the games development degree's alot of universites now offer when trying to break into the industry as a programmer? Or do you think its equal or even better than just a normal degree in computer science?

The standard degree for computer programmers is "Computer Science".

Many schools try to allure kids to the school by promising something about games and offering a non-standard degree program that (for obvious reasons) finishes faster than the standard degree program.

Personally I dislike the trend. There are too many people who assume that getting a 'games' suffix on their degree entitles them to a job in the field. In practice it tends to be a limiter rather than enabler: they have branded themselves and will have difficulty in the broader world of software development.

Computer games are a subset of programs. You must know good software engineering practices to write games. A solid degree will teach you those fundamentals, and from there you can enter games or any other industry (such as medical imaging software, or accounting software, or sales terminals, or whatever).


It seems to be good because it doesnt try to teach abit of everything eg. 3D modelling, random stuff they throw in game development degrees. It is a normal computer science degree for first two years and then it goes off with openGL graphics programming, 3D math, Ai... so it looks really good to me, just wanted another opinion befor I set my heart on it.
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Read the Forum FAQs. There are multiple entries that cover helpful hints on how to make this decision.

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Very little math required.

I'm skeptical.

[edit] To see a comparison look at http://web.uvic.ca/c...DoCoS/PrRe.html

Look at the section: BSc Major: Course Requirements

Each course listed is one term (4 months) and has about 4.5h of lecture each week. Normally one takes 5 courses a term for 8 terms i.e. 40 courses in a 4-year degree. In that program there are 8 courses (MATH 100, 101, 122, CSC 225, MATH 201, 211, CSC 340, and STAT) that I would classify as pure math that are mandatory and with electives you can choose to take even more.

In the program that you listed I see only one module (which I assume is the equivalent of a course) consisting of either: CSC1013 or MAS1404.

In my opinion, the math required for a good foundation in computer science cannot be taught in a single course. Edited by loom_weaver

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