Sign in to follow this  
cgpIce

Isometric Sprites

Recommended Posts

Hello,
Well, I haven't messed with sprites for a year or two, Here I will post my progress of Human and Animal sprites and I'll be looking for some feedback, anything from comments, to advise would be much appreciated. Not much to say besides here it is:


[b]Human [/b]


[i]Outline Attempt # 1:[/i]

[attachment=7354:sprite test.png]

[i]Outline Attempt # 2:[/i]
[i]?Reduced stomach size[/i]

[attachment=7356:sprite test 2.png]

[i]Outline Attempt # 3:[/i]
friend suggested I add a belly

[attachment=7357:sprite test 3.png]

[i]"Skinned" using outline 3:[/i]

[attachment=7359:colord sprite 2.png]

[i]Updated Outline:[/i]

[attachment=7360:sprite test 5.PNG]

[i]"Skinned" New outline[/i]

[attachment=7362:coloured sprite (f and b) 2.PNG]

[i]"Skinned l and r" new outline:[/i]

[attachment=7363:coloured sprite (f b l and r) updated.png]

[i]"skinned" iso l and r new outline:[/i]

[attachment=7364:coloured sprite (f b l r ur and ul).png]

[i]"skinned" iso l and r new outline + recolor:[/i]

[attachment=7365:coloured sprite (f b l r ur and ul) updated and better.png]

[i]"skinned" iso new outline:[/i]

[attachment=7367:coloured sprite all.png]

[i]"skinned" iso new outline small neck edit:[/i]

[attachment=7368:coloured sprite all 2.png]

Share this post


Link to post
Share on other sites
For an isometric view I would sugguest to render your sprites from a model package like blender or DAZ. Atleast it helps alot to get the perspective right, even when painting over the rendered versions.

Share this post


Link to post
Share on other sites
Yeah model, texture and rig your sprite and shoot stills from it at a orthogonal isometric angle and that would save a lot of work. Imagine creating every frame for each character from 8 different angles. It's a lot of work.

Share this post


Link to post
Share on other sites
eh, I'm going to pixel all of them by scratch, I had planned to do so from the start and I'm not a big fan of the "model" method. Any opinions on what I do have rather then opinions on my methods?

Share this post


Link to post
Share on other sites
Could you post versions of 400% zoomed in so we can comment on it better without opening them in a app.

Try to avoid pillow shading but pick a light source.

Share this post


Link to post
Share on other sites
The arms look a bit long since in side view they are almost behind the character in the front view they are drawn as long as his boxer short, so they are a look a lot longer. Since you want isometric sprites i think the head should be pushed one pixel down because of the angle. The pillow shading does not look very professional. For some more pro tips go to pixelation.com, there are some really good pixel artists there that can give you quality advice.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this