• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
bboysil

Direct3D9 Test Application (maybe it will help someone)

1 post in this topic

Hello, I am thinking this might help someone so... (short version: [b]just see the attached program[/b])

A few years ago when I started learning Direct 3d and getting in more depth into Win32 API I created a a simple application which grew, and grew, and in a couple of months I decided I knew enough and just abandoned it.. (I discovered render Monkey and other stuff)

I rediscovered today it and thought it might help someone, so I attached the executable to this post.

The application basically does this:
[b][i]- it renders one object in a child window (selectable between a cube, sphere or plane)[/i][/b]
[b][i]- it has a very big menu containing all (or almos all) parameters which are settable to the fixed function pipeline so I could see the effect they have on the object in realtime[/i][/b] (they have the same name as in the MSDN documenation)
[b][i]- you can directly maniplate the world matrix, view matrix or projection matrix or you can generate this on the fly using parameters[/i][/b]
[b][i]- Upload textures and play around with the texture blending modes[/i][/b]
[b][i]- simple camera implementation which you can fly around the world (FPS style) and see the object from different sides...[/i][/b]
[b][i]- other features I do not remember..[/i][/b]

Everything is done from scratch in C++ using win32 API in Visual Studio 2008. If you want I will upload the VS2008 project... (but beware, this application was never meant for a public release or for someone else to view the code. As I said it was an experiment with the Win32 API and Direct3D.. more like a scratchpad in which you just write random stuff to figure something out)

[b]Here is a screenshot:[/b]

[img]http://img829.imageshack.us/img829/8224/d3dtest.png[/img]
0

Share this post


Link to post
Share on other sites
Also some feedback on a game I want to develop for Android devices would be great. Here is the base idea url:
[media]http://www.youtube.com/watch?v=DLplItqq9YA[/media]
I wrote that right after the above D3DTest application, and that was my first on a mobile device using Win32 mobile API and Direct3D9 mobile
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0