• Advertisement
Sign in to follow this  

Best method to place scars/injuries arbitrarily on a body?

This topic is 2222 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts


I have a texture, which represents an injury with blood and all.

how would it be the best way to place it on the body of a character which has just being shot (and in the place it has been shot)?

Something like this:

maybe using decals, which would imply to move the decal's vertexes adapting to the geometry of the place were the character was shot.. and I wouldn't be able to use transparency (maybe the raincoat of the character or something?).

or in the PixelShader... passing as argument the position where the shot hit; and if it is within a certain threshold just use some math to get the corresponding UV for that specific texture?...

but I would like to ask you how would you think it would be the best way to implement something like this?


Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement