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Process/State Management

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I was recently reading a tutorial about a simple 2D game engine, and no - im not making an engine, im making a game.
A stack was used for both game states and processes, and left me a little confused.

Link: [url=""]http://content.gpwik...ine_System_Core[/url]

Can someone please explain to me, using examples - how stacks can be used to manage states and processes in a game, and why this is preferable to say - a switch statement?

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