GUI within a DirectX program

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7 comments, last by Adaline 12 years, 1 month ago
Hello

I would need a library that permit to insert a GUI system into the D3D graphics chain. (in order to display menus, dialogs, .... within the 'game' graphics)
Can someone advice me a library please? Thanks

Nico smile.png
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Take a look at CEGUI.

Or Scaleform if you have lots of money. rolleyes.gif
Hi!

I have not investigated the topic, but I have seen a similar question in the Polish GameDev
http://Warsztat.gd

Maybe you would check them:
Thank you both of you that's exactly what I need rolleyes.gif !
I'll have a look on these different libraries !

Bye
Nico
I once tried to integrate [color=#000000][font=Verdana, Arial, Helvetica, sans-serif]

AntTweakBar in my application but since my inputs comes from DInput/XInput instead of windows messages it wouldn't work.[/font] I tried to modify the source but never managed to get it working. Otherwise, it looks great.

Thank you Dunge for your feedback about AntTweakBar.
I think I will use CEGUI
Consider rolling your own, too...

Part 1
Part 2
Part 3
Part 4

I've referred to these in the past when coding GUIs in C++/OpenGL and JavaScript/HTML5 canvas, so they can really be applied to any technology platform.

Thank you Dunge for your feedback about AntTweakBar.
I think I will use CEGUI


It kind of depends what you need it for though. CEGUI is great, but much heavier than antweakbar. On my home engine I used both, and if you just want some debug gui, you will be up and running alot faster with Antweakbar. That said, for a game gui or the likes, it's not really enough.

Consider rolling your own, too...

Part 1
Part 2
Part 3
Part 4

I've referred to these in the past when coding GUIs in C++/OpenGL and JavaScript/HTML5 canvas, so they can really be applied to any technology platform.

Very interesting article, thanks. I won't reinvent the wheel, but this paper is interesting for seeing how it possibly could work and been implemented.



[quote name='NicoLaCrevette' timestamp='1330005989' post='4915862']
Thank you Dunge for your feedback about AntTweakBar.
I think I will use CEGUI


It kind of depends what you need it for though. CEGUI is great, but much heavier than antweakbar. On my home engine I used both, and if you just want some debug gui, you will be up and running alot faster with Antweakbar. That said, for a game gui or the likes, it's not really enough.
[/quote]
I already use DXUT GUI implementation for some programs (mesh converter, various tools) but, indeed, it isn't enough for the game application purposes.

Bye smile.png
Nico

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