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Deferred Particles

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I'm looking at doing deferred particle explosions, I've been looking at the DirectX 10 example from Microsoft titled "DeferredParticles".

They reference this paper: unity3d.com/blogs/nf/files/page0_blog_entry73_1.pdf

but this link no longer works!

Does anyone know this paper, title, details, similar resources and where I could find it?

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