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Xryme

Deferred Particles

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I'm looking at doing deferred particle explosions, I've been looking at the DirectX 10 example from Microsoft titled "DeferredParticles".

They reference this paper: unity3d.com/blogs/nf/files/page0_blog_entry73_1.pdf

but this link no longer works!


Does anyone know this paper, title, details, similar resources and where I could find it?

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i think just searching defferd rendering would give you the same info :P
defferd rendering all work the same way.

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