Deferred Particles

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2 comments, last by Tordin 12 years, 1 month ago
I'm looking at doing deferred particle explosions, I've been looking at the DirectX 10 example from Microsoft titled "DeferredParticles".

They reference this paper: unity3d.com/blogs/nf/files/page0_blog_entry73_1.pdf

but this link no longer works!


Does anyone know this paper, title, details, similar resources and where I could find it?
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Hi,

Here it is :

https://rapidshare.c...g_entry73_1.pdf
Thanks!
This helps a lot.
i think just searching defferd rendering would give you the same info :P
defferd rendering all work the same way.
"There will be major features. none to be thought of yet"

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