Jump to content
  • Advertisement
Sign in to follow this  
ArchColossus

Need XNA 4.0 map generation help.

This topic is 2491 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've been searching everywhere for someone who can help me with a project I'm working on, hopefully someone here can help. I'm trying to make a game that loads a 3D map from a picture based on pixel color. All I need is to get this map part working, but I don't know the code to do it. The map is a grid, so it shouldn't be difficult, but I need to know the code for loading a material (wall, floor), and putting the material in the right place. Please note, I'm NOT looking for a finished product, just the code that will do these two parts. Any help would be greatly appreciated.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!