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Proper .Volume usage?

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What is the proper usage, purpose, or ranges of the .Volume property in SlimDX.DirectSound.SoundBuffer?
(for example, i'm learning that i can't set the .volume to 500)
Does it eleminate attenuation or does it just increase the general volume and thus increase the range the sound can be herd from?

Links welcome.


[CODE]
Public Sub PlaySound(ByVal description As String, ByVal X As Double, ByVal Y As Double, ByVal Z As Double, Optional ByVal MyVolume As Integer = 500)
Dim Temp As Integer
description = UCase(description)
Temp = SoundList.FindIndex(Function(value As SoundListDefinition)
Return value.Description = description
End Function)
Dim SoundBufferEntryCopy As New SoundListDefinition
Device.DuplicateSoundBuffer(SoundList(Temp).Buffer, SoundBufferEntryCopy.Buffer)
SoundBufferEntryCopy.Buffer.Volume = MyVolume

Dim t As New Thread(DirectCast(Sub() PlayStoredSoundBuffer(SoundBufferEntryCopy, X, Y, Z), ThreadStart))
t.Start()
End Sub
[/CODE]

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