Jump to content
Site Stability Read more... ×
  • Advertisement
Sign in to follow this  

Proper .Volume usage?

This topic is 2792 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

What is the proper usage, purpose, or ranges of the .Volume property in SlimDX.DirectSound.SoundBuffer?
(for example, i'm learning that i can't set the .volume to 500)
Does it eleminate attenuation or does it just increase the general volume and thus increase the range the sound can be herd from?

Links welcome.

Public Sub PlaySound(ByVal description As String, ByVal X As Double, ByVal Y As Double, ByVal Z As Double, Optional ByVal MyVolume As Integer = 500)
Dim Temp As Integer
description = UCase(description)
Temp = SoundList.FindIndex(Function(value As SoundListDefinition)
Return value.Description = description
End Function)
Dim SoundBufferEntryCopy As New SoundListDefinition
Device.DuplicateSoundBuffer(SoundList(Temp).Buffer, SoundBufferEntryCopy.Buffer)
SoundBufferEntryCopy.Buffer.Volume = MyVolume

Dim t As New Thread(DirectCast(Sub() PlayStoredSoundBuffer(SoundBufferEntryCopy, X, Y, Z), ThreadStart))
End Sub

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!