Jump to content
  • Advertisement
Sign in to follow this  
phil67rpg

2d array

This topic is 2488 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am still working on my tic tac toe game using c#.I have done alot of research on how to use 2d arrays using c#.I am still confused on how to implement 2d arrays.here is some of the code I am working on.everything looks correct but for some reason I cant get to the drawline command or so it seems.I also stubbed out some code and it seems to work properly.
[source lang = "c#"]
int pX = e.X;
int pY = e.Y;
int row = 0, col = 0;
int[,] board = new int[3, 3];

if (pX >= 10 && pX <= 20 && pY >= 30 && pY <= 40)
{
board[row, col] = 1;
}
if (pX >= 80 && pX <= 90 && pY >= 30 && pY <= 40)
{
board[row, col+1] = 1;
}
if (pX >= 160 && pX <= 170 && pY >= 30 && pY <= 40)
{
board[row, col+2] = 1;
}
if (board[row,col] == 1 && board[row,col + 1] == 1 && board[row,col + 2] == 1)
{
Pen pn = new Pen(Color.Blue, 3);
g.DrawLine(pn, 0, 50, 200, 50);
}
[/source]

Share this post


Link to post
Share on other sites
Advertisement
sorry but I have mangled my code again.
here it is
int pX = e.X;
int pY = e.Y;
int row = 0, col = 0;
int[,] board = new int[3, 3];

if (pX >= 10 && pX <= 20 && pY >= 30 && pY <= 40)
{
board[row, col] = 1;
}
if (pX >= 80 && pX <= 90 && pY >= 30 && pY <= 40)
{
board[row, col+1] = 1;
}
if (pX >= 160 && pX <= 170 && pY >= 30 && pY <= 40)
{
board[row, col+2] = 1;
}
if (board[row,col] == 1 && board[row,col + 1] == 1 && board[row,col + 2] == 1)
{
Pen pn = new Pen(Color.Blue, 3);
g.DrawLine(pn, 0, 50, 200, 50);
}

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!