Jump to content
  • Advertisement
Sign in to follow this  
sefiroths

AI for deduction games: inkognito

This topic is 2337 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi, i think this is a problem solved, but not found the right keyword to serach in internet for it.
this is the rules: http://www.gamecabinet.com/rules/Inkognito.html
i report what is interesting for me to implement (something similar to cluedo or mastermind)
a player has 1 identity and 1 aspect. there are 4 identitys and 4 aspects cards.
[color=#000000]When a player lands on the pawn of another player, the player whose turn it is can request to see cards. The player may ask one of the following:[color=#000000]
Ask for identity cards.[color=#000000]
The respondent must show 2 identity and 1 aspect card. One of these must be true. Ask for aspect cards. The respondent must show 2 aspect and 1 identity card. One of these must be true. When the player is in the same square as the ambassador he may ask any player for either 2 identity or 2 aspect cards, one of which must be true how can i guess the true identity and aspect of a player? thanks

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!